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Recent Publications


  • Kuo HJ, Yeomans M, Ruiz D and Lin C-C (2024) Video games and disability—a risk and benefit analysis. Front. Rehabil. Sci. 5:1343057. doi: 10.3389/fresc.2024.1343057

What you should know

Findings

    • Purpose of the Study: The study aims to analyze the risks and benefits of video game participation for individuals with disabilities. Despite the widespread popularity of video games, participation among people with disabilities is relatively low, possibly due to potential negative effects.
    • Methodology: This is a conceptual article that reviews existing literature on the topic. The study uses the Self-Determination Theory as a framework to understand the impact of video games on individuals with disabilities.
    • Risks Identified:
      • Excessive Use: Individuals with disabilities are particularly vulnerable to the negative effects of excessive video game use, which can lead to increased aggression and sedentary behavior.
      • Academic Performance: There is a noted negative impact on academic performance due to excessive gaming.
    • Benefits Identified:
      • Physical Rehabilitation: Video games can promote physical rehabilitation, offering a fun and engaging way to perform exercises.
      • Psychological Well-being: They can improve psychological well-being by providing a sense of achievement and enjoyment.
      • Cognitive Abilities and Emotional Regulation: Video games can enhance cognitive abilities and help in emotional regulation.
      • Chronic Pain Management: They can be useful in managing chronic pain, offering distraction and engagement.
    • Originality and Contribution: The article provides strategies and resources to help individuals with disabilities, educators, practitioners, and researchers maximize the benefits of video games while mitigating the risks.
    • Takeaway: The study highlights the dual nature of video games for individuals with disabilities, emphasizing the importance of balanced use. While there are significant benefits, particularly in rehabilitation and psychological well-being, the risks associated with excessive use must be managed. The study suggests that with proper guidance and strategies, the positive aspects of video games can be harnessed effectively for individuals with disabilities.